Rules

How to play

  1. Play with 3*–12 players. Everyone writes a hint before guessing begins.

    *2 players are supported, but 3 or more are recommended. In a 2-player game, the guesser and hint writer receive the same point changes on every guess, so both players will always finish tied.

  2. Each player gets a private board of 12 words. Three civilians and one assassin are locked. Choose 1 to 5 of the other eight as targets, then share one word or phrase. Any words you leave unselected stay civilians.
  3. Enter your hint and select "Submit". The app shows the number of targets you chose next to your hint. Select two targets and enter "ORBIT", and the app shows "ORBIT 2". You do not need to type the number.
  4. Once everyone has submitted, the host starts guessing. Play through one board at a time. You do not guess on your own board. The other players see its words and your hint with its target count. The word roles start hidden from players who are guessing.
  5. Players guess at the same time. Tap an unclaimed word to claim it. Each word can be claimed once, so another player may get there first.

Tile points

Each claimed word changes both the guesser's score and the hint writer's score by the amount below.

WordPointsWhat happens
Target+3 eachKeep guessing while targets remain.
Civilian−1 eachYou cannot guess again on this board.
Assassin−5 eachGuessing ends for everyone on this board.

The board also ends for everyone when all targets have been claimed.

While you are still guessing, select "I'm done guessing" to stop on that board. Stopping does not change your score.

Scores can go below zero and carry across boards in the same game. The highest score in the final standings wins. Players tied for the highest score share first place.

Hint writing tips

  • Use a word or phrase that connects your targets. Names such as "Percy Jackson" or "New York City" are fine. Keep your hint within the 24-character limit.
  • Try to connect your targets with one clear idea. Check the hint against the civilians and the assassin, too. If it points at the wrong word, change the hint or choose fewer targets.
  • One target is allowed. Choose more only when the connection is clear. You score for targets that players claim, not targets you select.

Host controls

  • Create a room, share its code or invite link, and start the game from the lobby. Once everyone has submitted a hint, select "Start game" to begin guessing.
  • Select "Next hint" to move to the next board. On the final board, select "View scoreboard". The app asks for confirmation if anyone is still guessing when you move on.
  • During hint writing, the host can reject another player's submitted hint. That player gets a new board and writes again. Use "Edit" to revise your own submitted hint before guessing starts.
  • The host can remove another player. During hint writing, this removes that player's board and hint. If fewer than two players would remain, confirming the removal ends the round and returns everyone to the lobby.
  • During guessing, removing a player keeps the picks and scoring changes already made but removes that player from the standings. Their board is skipped if its turn has not started. A removed player cannot rejoin the room.
  • If the host leaves, the remaining active player who joined first becomes host. If only spectators remain, the active spectator who joined first becomes host.